
Battlefield V Firestorm Pro Config Settings
Battlefield V Firestorm has finally released, and us try hards are out in full force. We’ve got you covered with those juicy, juicy Battlefield V Firestorm pro config settings. Pro config settings make your game run as optimized as legally possible for competitive play.
For the uninitiated, in Battlefield V you have access to a command prompt ingame by pressing ~. In this command line you can input many game changing commands that affect things that give your computer more resources, and makes things easier to see. All legal and fully allowed by the developers. However, typing in each of these commands every time you boot the game is a huge drag, so I’ve compiled these simple user.cfg files that will automatically type the commands for you every time you boot the game.
Battlefield V Firestorm Pro Config Settings
For those with GTX 2080’s or above, you will have to use a separate config.
- All GTX 2080 or above
- All Nvidia GPU below GTX 2080 and AMD
- If GTX 2080 or above, enable DX12 in game with FUTURE FRAME RENDERING.
- Extract the user.cfg file from respective zip file into your Battlefield V directory. If BFV is installed on your C drive your path will likely be: C:\Program Files (x86)\Origin\Games\Battlefield V
- Ensure you use the correct .cfg per GPU model for maximum effectiveness.
- That’s it! Boot up the game fresh and enjoy!
To create your own .cfg file.
- Open notepad
- Paste config settings into notepad
- If you have a 2080 or above, remove entire “//Dx” command and enable DX12 in game with FUTURE FRAME RENDERING.
- Save file as user.txt
- Right click file and click “Rename”.
- Rename user.txt to user.cfg
//Counter/Max FPS GameTime.MaxVariableFps 120 PerfOverlay.DrawFPS 1 //VSync RenderDevice.VSyncEnable 0 Render.VSyncFlashTestEnable 0 //Blur PostProcess.BlurMethod 0 PostProcess.BlurPyramidQuarterResEnable 0 WorldRender.MotionRadialBlurMax 0 WorldRender.MotionBlurQuality 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.TiledMotionBlurEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurFixedShutterTime 0 //Dof PostProcess.DofMethod 0 PostProcess.ForceDofEnable 0 PostProcess.SpriteDofEnable 0 PostProcess.SpriteDofHalfResolutionEnable 0 //AO PostProcess.DynamicAOEnable 0 PostProcess.DynamicAOMethod 0 //Dx RenderDevice.Dx11Enable 0 RenderDevice.Dx11Dot1Enable 0 RenderDevice.Dx11Dot1RuntimeEnable 0 RenderDevice.DxDiagDriverDetectionEnable 0 //SpaceRay PostProcess.ScreenSpaceRaytraceEnable 0 PostProcess.ScreenSpaceRaytraceQuality 0 PostProcess.ScreenSpaceRaytrace32BitEnable 0 PostProcess.ScreenSpaceRaytraceEnable 0 PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0 PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0 PostProcess.ScreenSpaceRaytraceFullresEnable 0 //SpotLight WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 0 Render.DisplayMappingSdrPeakLuma 1200 //Sun WorldRender.EmitterSunTransmittanceMapEnable 0 WorldRender.EmitterSunTransmittanceMapResolution 0 //Stereo RenderDevice.StereoConvergenceScale 0 RenderDevice.StereoSeparationScale 0 RenderDevice.StereoSoldierZoomConvergenceScale 0 //RenderAhead RenderDevice.RenderAheadLimit 2 //General WorldRender.PlanarReflectionEnable 0 WorldRender.FilmicEffectsEnable 0 WorldRender.TransparencyShadowmapsEnable 0 WorldRender.LightTileCsPathEnable 0 WorldRender.FxaaEnable 0 WorldRender.DistortionEnable 0 WorldRender.FastHdrEnable 0 WorldRender.TranslucencyAutoThicknessEnable 0
If you found this article helpful please let me know in the comments below! Also, if anyone has any other ideas for optimizing BFV even further for competitive play please let us know! Big thanks to ZexsOG for the tips.